Adding Frame Sounds |
Sounds (MP3 and .wav PCM formats) can be added to KoolMoves movies. Select Views > Sounds and Actions to invoke a dialog box which allows you to add and delete sounds at frames. There are about 68 individual wav formats. At this time, KoolMoves only supports PCM type. |
If you use the same sound file multiple times throughout the movie, it will be referenced that many times in the Flashâ„¢ movie but only defined once. |
Sound files tend to be huge which can make the exported swf file huge. To make sound small, take these steps: in a sound editing program convert from stereo to mono and to the smallest sample rate that gives you the quality you need. Shortening the sound track also helps. |
Sounds can also be attached to button states (e.g. moving the mouse over a button or on pressing a button). See button sounds for more information. |
Sounds do not play when running your animation in KoolMoves' internal player. |
If a sound plays longer than the movie plays and if the movie loops, the sound from the first loop will continue playing during the second loop until the sound from the first loop finishes. The sound effect worsens as the movie continues to loop. To solve this problem, add Stop Sound action to the last frame. |
If your sound file is sampled at a rate other than 5500, 11025, 22050, or 44100, the sound will play in the Flash player at a rate nearest to one of the four rates listed above. |